Ves al contingut. Salta a la navegació
13
Cat | Eng | Esp

ELISAVA TdD

Seccions
13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

Support from some friends


Ampelio Bucci
Strategies design consultant

From product design to design direction

Is there still any need, today, for new products in our affluent nations? and does the need still exist for «well-designed» products?
These questions, which only a few years ago would have certainly been answered affirmatively, raise new issues today. In fact, we might assert that the initial phase of the post-industrial era has come to an end, accompanied by the achievement of two levels of saturation:

1.  The first of these levels has been evident at least since 1985, in most production sectors. Here we are dealing with a quantitative type of saturation. Markets, in the affluent countries, are no longer in growth, remain static. In practice, each new product, in order to enter the market, must shoulder aside an existing product, taking its place.
As a result, in recent years, the design of new products has been predominantly oriented toward their immaterial aspects: service, on the one hand, and aesthetics, on the other.
When needs have been saturated, new products must stimulate desires. But the design of services and product/services has, in many cases, gone beyond what actually serves. Customers begin to reject such pseudo-services, and to seek simpler products, those which truly respond to real needs.

Moreover, we can say that the eighties represented a boom in the consumption of aesthetics. Added aesthetic and multi-sensorial value was one of the favoured areas of design in many sectors: from the automobile to furniture and housewares, from domestic appliances to the fashion. Faced with and increasingly redundant, competitive supply of products, the criterion of choice is shifted toward aesthetic factors, which appear to constitute the only differences among products.
2.  But at this point, in the early years of the nineties, an ulterior, much more complex saturation has developed: this is a qualitative, semiotic saturation, regarding communicative, aesthetic, immaterial signs. The barrage of forms, looks, images, colours, styles, novelties, in products but also in communications, information, advertising, has led to a decreased interest, on the part of the consumer, in such aspects, a kind of «marmalade» effect in which differences are confused, a form of «visual rejection» which calls for repose, almost an ecology of the senses.
Thus in just a few years product design, which was one of the most important strategic tools for the manufacturer, has become an element which is taken «for granted». It is still «necessary, but it can no longer suffice» as a means of creating a competitive advantage.
The type of product design which focusses on function/service and the aesthetic form of products runs the risk, today, of closing itself off, perfecting the range of existing products, and further improving —without any real need to do so— their performance and their image.
The achievement of quantitative saturation required two centuries of industrial history, but semiotic saturation has been achieved, in the affluent countries, in only the first two decades of the post-industrial era.
Therefore, today product design is faced with significant problems. In this new phase it must go beyond superficial aesthetics, beyond a superficial conception of service, toward a new level of quality. Therefore, today it is no longer sufficient to rely upon product design for the strategy of differentiation, to operate only in terms of design management. And this is especially true in a period in which the sciences of management and organisation are in crisis, seeking new directions for development.
The problem, today, is not that of managing design; it is that of designing new corporate strategies. Creativity and risk-taking capacities must be present, first of all, in management, in order to find their way into products. On the basis of these considerations, we believe that we are developing a new professional figure, which we call the «design director», in which the capacities of vision and design are not focussed only on products, but regard all the possible «ties of relation» among the corporation, its potential clients and the living environment.
We have defined this new professional skill as «design direction», the capacity to design corporate strategies. Thus the design director represents a new professional figure capable of mediating between classical management culture and the culture of design and communication. The objective is to develop a design approach in managerial activity: «corporate strategic design» rather than «product design».
A new managerial approach, operating alongside the traditional deductive method (analysis/deduction/ strategy/action), in order to propose new design-oriented (idea/design/testing/action). The leading companies today in the fashion and design sectors, as well as others, all have a spontaneous design director, who is often also the proprietor: someone who develops and articulates visions and lines of development.
But today the time has come to consider a managerial turnover, given the increased size of such corporations and the increased complexity of the problems involved.
Today there are two priority areas of operation for the design director: that of the personality of the corporation, and that of relations.
Working on the personality of the corporation means, first of all, understanding the role and the value of its presence on the market, not in keeping with a logic of image, but with one of identity. Therefore it is necessary to identify plusses, positive qualities, the elements which constitute the strong, recognisable nucleus of the corporation, justifying its existence, representing the values which form the basis for the development of strategies and products.
Working on relations means, beyond products, services, pricing, communication, etc., considering the encounter between the system of supply and that of demand. Significance is thus transferred from the product to the relation, from objects to relationships. This encourages the proposal of products or services only when and if they are realy needed, when they can actually be of use to someone. It encourages design reasoning which follows through, all the way to the moment of exchange, progressing from a static concept of «design» to a more dynamic, interactive concept of «designing».
Finally, considering relations in these terms also opens the way for a new, more conscious type of design. A design which will no longer be able to only deal with the non-needs, desires and whims of the wealthy societies, but will also have to come to grips with the larger issues of sustainability and —if it is capable— with some of the true, pressing needs of the majority of the inhabitants of our planet

Emma Dent Coad
Design historian

Object/subject

If you live in the middle of a dense forest, and if you have little knowledge of the outside world, it is hard to understand the notion of
«forest». And the immediate concerns of main tracks, pathways, different types of ground cover, plant life, flowers, bushes and what is on the lower branches of trees, tend to dominate your life. Your experience of trees consists of what is prickly, what smooth, types of bark, types of leaves. Over your head the sky is simply something light and blue against which the pattern of branches can be discerned. The sky is not in itself blue, but you don't know that, tach tree is an independent unit, but you don't know that. What you cannot see does not exist for you.
So it is in the world of design and architecture. The immediate concerns of daily life obscure the sense of what it is, and how it could be, and how it might be changing. Because you have to work on your project, you cannot go to a lecture, you cannot read a book, you do not have time to think. Your work suffers because your times is all output, not enough input. Your concern with surfaces, obstacles and boundaries prevents you studying effects, results and consequences. Because it is easier, you look objectively, rather than subjectively. You produce objects, not subjects.
An object is passive. An object is complete in itself, it could be a kettle whose cultural significance is more important than its functionality. It could be a piece of graphics more visual than legible. It could be a car designed for the city which accelerates too fast and pollutes too much. It could be a chair that is not comfortable to sit on. A chair is not intrinsically comfortable or uncomfortable. It can, only be comfortable or uncomfortable for certain people to sit on at certain times. A chair is not an object, whose functioning is vestigial. A chair is a subject.
A subject is active. A subject is complete only in use, in relation to a human being. The end products of design should be subjects, not objects.
One way to ensure this is to educate our designers better. While technology may make it easier or quicker to write, or to access information on a database or to communicate with others on Internet, there is no technology yet available which makes it quicker to read, or quicker to think. It is therefore up to the critics knowledge to the students, rather than simply to make knowledge, and hide it in libraries for students to find. The design of availability of knowledge for students should be approached, not as an object which must be mastered or tamed or dominated, but as a subject, in relation to human use.
And this may be the mot interesting design problem we evet have to face.

Ezio Manzini
Architect and design theoretician

The solid side of a changing world

1. Matter seems to have lost its inertia and stopped placing limits on its transformation: form and function multiply, change, and continuously add on. The world of things no longer seems a solid support with lasting meaning, but rather a liquid in permanent change. Also, information and communication technology allow (and promise) the opening of a new dimension of experience in which not only matter but also space stop making up a barrier to the continuing variability of the world we face. The stability of memory itself is put to the proof by the extent of fiction, by the possibility of re-elaborating information and images and creating a potentially infinite variety of
«credible» pasts, presents, and futures.
All this can fascinate and frighten: its anthropological and social implications make up a completely open subject. The only certainty is that the process of consumating change can in no case be denied or undervalued. New cultural instruments are necessary to face a new phenomenon whose positive potential runs the risk of being eclipsed by the negative. We can already confirm this: what was to be communication and, therefore, an intersubject link is translated into a new sort of isolation; what was to be information becomes noise. We discover that words and images are consumed, become waste, and contaminate our language and our symbolic space.
2. But the matter we have described thus far, dissolved in a variable flux of information, reappears at other moments of our experience: the evidence of growing quantities of waste is before our eyes and speaks to us of a matter which returns, mute and obtuse, and reappears, weighty and lasting. A «used» material, divested of the meanings of what it had meant, which invades our space and our time, and is proposed as a tangible sign of the irreducible physicality of our environment. Here, we discover that the fluid world of information and fiction requires powerful scenery machines to work, that tey consume and are consumed, and that all this is an immanent entropic system which absorbs resources and creates degradation.
Our experience thus moves between two contrasting worlds: on one hand the fiction of a reality without matter or history, and on the other, an environment where bothersome and lasting residues accumulate.
Faced with this contrast, the risk is hiding in the former to avoid the latter, and forgetting that between the immaterial world of information and the «dead matter» of residue, there is another: the world of bodies, things, or images which change and transform, but do so in times and ways compatible with our deepest human nature; that is, living beings in an ecosystem, and cultural beings always searching for meaning. This world of «living matter», biologically and semiotically alive, demands permanence as well as change, repetition as well as novelty, and solidity as well as fluidity.
3. The working hypothesis I wish to propose is, therefore, the following: this intermediate world, squashed today between the «inexistent matter» of fiction and the «dead matter» of residues, is the field where we must concentrate our attention, the field where central questions are asked referring to the construction of meaning and, thus, to the answers for problems brought up by semiotic pollution, and also the questions referring to preserving life and, therefore, problems brought up by physical pollution.

This first hypothesis call for specification. As I have said, the world of
«living matter» is made up of changes and permanence. Figuratively, we can imagine it as a fluid entity with a solid component. My second hypothesis is that, today, attention must be concentrated on this «solid side»: the side being eroded by transformations taking place, that on which depth of spirit is built, and that which, by its nature, slows down consumption and reduces residues (both material and semiotic).
In a world blinded by the promise of immaterialism, reflection on the solid side of things can even seem out of place and out of time. But perhaps this is not so. Perhaps it is precisely here, at the discovery and revaluation of the «solid side» of things, where the possibility arises of reconstructing its meaning. And of doing so without nostalgia and ingenuousness. Knowing that the solid world of the past whose solidity was based on the inertia of matter and traditions, no longer exists and cannot be proposed, and knowing that solidity (of products, relations, and ideas) we can pursue today is only the solidity of forms established in a context in permanent change. A solidity which is no longer an intrinsical property of things and thus, to exist, must be the result of an action with intention, a project: the project of what has to remain so that the rest can change without losing meaning and without destroying the planet.

Victor Margolin
Design theoretician

The world is in turmoil. One way to make sense of this turmoil has been to construct models of the world situation in order to identify problem areas. A major effort of this tupe was initiated by the Club of Rome, which was formed in 1968. Its premise was to view the world as a system and analyze it as a whole. The studies of the Club of Rome, along with those of other international commissions have resulted in the promulgation of what I will can an «equilibrium model» of the world. The premise of this model is that the world is a system of ecological checks and balances which consists of finite resources. If the elements of this system are damaged or thrown out of balance or if essential resources are depleted, the system will suffer severe damage and possibly collapse. In opposition to the equilibrium model, world business and many consumers operate according to what I will call an
«expansion model» of the world. This model postulates the world in terms of markers rather than nations, societies, or cultures. The differing agendas for social development that are central to the equilibrium model and the expansion model are not only in conflict, they are on a collision course that has already led to considerable fallout. The tension between these two models is extreme and must be addressed if we are to overcome the unattractive aspects of both. Equilibrists call unrealistically for a radical reduction of consumption while expansionists consistently minimize the precarious ecological state of the planet and the political dangers of increasing the difference in income levels between rich and poor. As a result, we are involved in a massive denial of the need to bring into relation the conflicting values of these two models. There is a vacuum in the development of ways to reconcile them which a rethinking of design practice and education may help to address. Design is the activity that generates plans, projects, and products. It produces tangible results which can serve as demonstrations of or arguments for how we might live. Design is continuously inventing its subject matter so it is not limited by outworn categories of products. The worlk expects new things from designers. That is the nature of design.
Design incorporates methodological techniques for devising productive courses of action. Good designers possess honed skills of observation, analysis, invention, shaping or giving form, and communication. By regarding design as a practice that ranges from visual communication to macro-environments, we can endow the profession with more flexibility as well as additional authority to engage with a wide range of problems. When design is not limited to material products, designers can intervene within organizations and situations in a greater number of ways.
Given the extreme difficulties of reconciling equilibrist and expansionist differences at the discursive level of ethics and values, it may be possible to move forward more fruitfully through projects and products that demonstrate new values in action. These could prove more inviting to the public than an argument that remains propositional rather than demonstrative. The question that we who reflect and practice in the field of design face is how to widen design's traditional sphere of action from serving manufacturers to a more proactive involvement with the problematique of the Club of Rome and other groups who are concerned with the worl situation. By following this course, designers can seek through the art of demonstration to reconcile the best aspects of the expansionist and equilibrist models and thereby make an important contribution to the fruitful continuance of life on Planet Earth.

Extracted from an article that was originally in Stileindustria (Milan) and in a longer version in Design Issues.


Alessandro Mendini
Architect and designer

After the wild functionalism typical of times of technological progress, design has to face the conception and production of objects which give importance to private use, individual motivation, and even intimate evocation. But too often, the object is still thought out, designed, and enjoyed from the narrow limits of functionalist reduction. In this sense, objects only live as instruments and its objective horizons are curtailed by narrow finalities.
Thus, we must recover and develop, even in contemporary advanced design, that ancient anthropological matrix which made use of objects according to ritual behaviour. Perhaps it is just that matrix of «decorum», in the sense that each object requires specific «decorous» gestures, a formality of movements, a ritualism of postures.
Some great cultural traditions keep up this link with ceremoniality, and there is no ceremoniality which does not foresee its specific objects. The Far East, especially, keeps up a clear enthusiasm for ritual which combines religious and spiritual significance, and takes great care of body gestures. The West, with a functionalist ideology, places the ritual value and the ceremonial resonance on time, subtracted from the object. So, today the effort to be carried out consists of re-introducing a certain ceremonial slowness and a more mediative rituality into the functionalist realm.
Objects must be respected while going beyond instrumental limits, so as to turn into small discreet priests of the many daily rituals which contemporary experience also needs.
Today's world fascinates and frightens. Modernity is perceived as seduction and menace. As the world becomes more uniform for science, technology, and information, certain movements and cultures searching for traditional, ethnic, religious, and local identities become more wide-spread.
The distance between media integration and social identity widens till it expresses this conflict violently. Consumption also has an ambivalent value: on the one hand, it is searched for, desired, but on the other, it is fought against as an enemy of social usage, custom, and tradition.
Today's world seems to be a two-headed monster speaking two languages: one head speaks of technology and consumption, while the other has a language of ethnicity and tradition.
In this context, the design project can contribute to a reduction of the distance between abstarct scenarios of late modernity and social imagination, progressively seduced by ethnic and traditional identity.
A parallelism without conflict between craftwork unity and serial industrialism; playful but not cynical use of electronic and media instruments; reality reconquered for domestic use, but without ethnic stereotypes; coexistence between technique and very new and very old materials in anthropological eclecticism; a narrative multiplicity to enrich and domesticate the menace of the technical universe. These are some of the ways in which design can contribute to dialogue between the two faces of the modern world.


John Thackara
Director of the Nederlands Vormgevingsinstituut

On design, connectivity and sustainability

Although some people use
«design» as a noun to describe and object, a building, or a document design can also refer to «processes» by which wuch things are produced, or the way things are organised. Design in that sense is as much about people, infrastructures, materials, energy, matter and information, as it is about «things».
So when you look at the accepted principles of sustainability minimising the waste of matter and energy; reducing the movement and distribution of goods; using more people and less matter; they entail re-designing «Systems» to make them much more efficient, much less damaging to the environment.
This is not exactly the same as green design or eco-design. These tend to be concerned with so-called «end-of-pipe» activity re-designing existing products to be recyclable, or less wasteful. This is important work, but end-of-pipe is only half the story when it comes to achieving sustainability. For that, we have to design completely new ways of living new products and new services.
The aim of our work here in Amsterdam with the programme Doors of Perception is to explore scenarios in which connectivity is used to dematerialise economic activity that damages the planet. We are saying to a multidisciplinary audience: given known eco or sustainability objectives, how might we re-design processes using information technology as one of the ingredients?
Let me give you an example. Consider the eco principle «Replace nationally and internationally produced items with products produced locally and regionally». We know that information networks can connect the maker of something directly to the user. We also know that logistics technologies the use of information networks to optimise distribution and storage have become amazingly sophisticated. So we ask; in what way could we harness information networks to the eco objective of producing locally, without requiring the world's international businesses to shut up shop?
One of the themes that has emerged strongly from our recent work is «Collective intelligence». The basic thrust of information networks is to join up with each other, and people are asking whether connectivity means that the sum will be grater than the parts. So we ask: will the new communication networks help us achieve a new level of collective intelligence, and if so, how?
Doors is about new uses for multimedia and the Internet, but it is «not» about emigrating from this physical world into cyberspace. On the contrary: the root of the eco crisis is that we do nor take «enough» care of the planet. So one of our long-term themes is about re-sensitising ourselves to physical things such as our bodies and the planet.
In plain language, Doors of Perception is about «turning ideas into activity» although environmental policy makers use a ghastly word, "Opcrationalisa-tion, to describe the same thing. Designers can play a catalytic role in this literally «vital» process.
It is easy to forget how wide a gulf separates thinking and doing in the environmental context. For twenty years researchers, think-tanks, governments, and global organisations, have analysed the eco problem. They understand only too well the nature and scale of the dangers we face. But all this information somehow does not connect with the world. It floats above us like a dark cloud in the sky. We know the cloud is there, and half-consciously wonder if rain is on the way. But we don't change our day-to-day behaviour, even if, intellectually, many of us know that we're heading for disaster. In helping to know the world, and in helping to re-organsie manmade systems, designers have a vital role to play.




Sobre l'autor



AMPELLO BUCCI


Assessor d'estrat è gies de disseny



EMMA DENT COAD





ENZIO MANZINI


Arquitecte i Enginyer pel Polit è cnic de Mil à . Vice-president de la Domus Academy, de Mil à , i professor de Tecnologia dels Materials al Polit è cnic. Ha estat conferenciant en diversos seminaris i cursos internacionals. Col·laborador en diverses revistes de disseny, ha estat autor, entre d'altres llibres, d'Artefatt i i La mat e ria della invenzione.



VICTOR MARGOLIN


Professor d'Història del Disseny a l'Escola d'Art i Disseny de la Universitat d’Illinois. Fundador i director de revistes de disseny. Autor d'American Poster Renaissance (New York, 1975) i The Great Age of Poster Design 1890-1900 (1975). Editor de The Art of Persuasion. World WarII (1975), Design History Bibliography (Icograde, University of Illinois, 1987) i Design Discourse; History, Theory, Criticism (Chicago, 1989).



ALESSANDRO MENDINI


Arquitecte, Fundador i Director de la revista MODO i Director de DOMUS. Actualment col•laborador del grup Alchimia, Autor de Paesaggio Casalingo,Archittetura. Addio Projeto infelice. Premi Corapaso d'oro i membre del Comitè Científic de Domus Academy.



JOHN THACKARA








Relacionat



13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

JOAN TRIADÚ
Al cap de 35 anys




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

Elisava TdD
Plans d'Estudis




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

JULI CAPELLA, QUIM LARREA
35 anys d'Elisava. Una vida excitant




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

JORDI PERICOT
Una permanent experiència pedagògica




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

Relacions internacionals




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

ANNA PAPIOL CONSTANTÍ
El servei de publicacions




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

JORDI PERICOT
Introducció




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

MARIA ROSA FARRÉ
La reflexió dels professors




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

JOSEP MARIA MONTANER
Fills d'Elisava




13 LA CULTURA DEL DISSENY, PAS A PAS. 35 ANYS DE L'ESCOLA ELISAVA, 1996

ENRIC BRICALL
Elisava, la continuïtat d'una presència renovada