26
EDUCACIO EN DISSENY,
2009
Designing New Business SchoolsReformulación del problema In the face of social problems of ever-increasing complexity, businesses have become interested in the thought process of designers, two important aspects of which focus on users and systems thinking. Business education, in turn, can benefit by adopting some of the concepts and methods designers learn. These include learning how to frame problems, conduct ethnographic research, reason abductively, synthesise information and collaborate in groups. Teaching methods need to be practically focused and reflective. As an example, a design course taught in an Austrian business school helped transform students’ perspectives.
Introduction
A recent headline in The Economist1 proclaimed that MBAs were “Not All Bad”: while the esteemed publication could be accused of damning business schools with faint praise, the theme was a familiar one. In spite of (or perhaps because of) the success of the MBA degree, the value of management education has been fiercely debated for many years. The debate has heated up recently with the revelation that several of the principal actors in the recent economic meltdown held MBAs from reputable universities. Debate in the popular business literature has mirrored a great deal of soul-searching within the business education community, and articles criticising one or more aspects of the MBA have been appearing in management journals for many years. Recently, critiques have tended to come from three principal directions:
One proposed solution5 is to reshape business programmes to include elements of design education. In this article, I explore the meaning of design in this context and the contribution it could make to management education. I describe how a design course taught in Austria exposed students to new ways of approaching problems. Why Design is of Interest to Managers Contemporary management problems are characterised by instability, unpredictability and conflicting interests among multiple stakeholders—in other words, ‘wicked’ problems 6, a “class of social system problems which are ill formulated, where the information is confusing, where there are many clients and decision makers with conflicting values, and where the ramifications in the whole system are thoroughly confusing 7.” Since Nobel Laureate Herbert Simon8 called for a new management curriculum based on design, several authors have argued that managers can learn a great deal from the approach taken by designers 9. Because designers are traditionally engaged for their creativity, it is with this quality that they are most closely associated. However, a great deal of research and reflection are required to develop ideas. Designers frequently need to reinterpret a brief to identify the underlying problem; to visualise abstract solutions; and to integrate information from multiple sources. Designers’ skills in framing problems in a meaningful way and integrating the components of a solution can also be applied to managerial problems. Beyond skills, a design ‘attitude’ views managerial problems as opportunities for invention and development of elegant solutions 10. But the design approach is quite different from typical management practice and from business education. Business students learn to decompose problems and optimise between clearly specified alternatives, an approach that contrasts sharply with the characterisation of design as a “reflective conversation with the situation 11,” in which the designer attempts a solution, reframes the problem and tries a new approach 12. A representation of the design process is given in Figure 113. This is by no means the only way of approaching design problems, but it offers a reasonable representation of the process applied by many user-centred designers. The emphasis is on developing a deep understanding of the problem before attempting to develop solutions. A notable feature of this process is that problem definition is provisional and iterative: the design team begins with Statement of Intent 1.0 and modifies this according to the findings of its research into users and their context, business and market issues, and design and technological constraints. Several Statements of Intent may be developed before a definition of the problem is agreed upon and design principles developed. Throughout the process of problem definition, the team experiments with tentative solutions and explores aspects of the design problem through research and prototyping. With an agreed set of design principles, the design team proceeds to use creative techniques to develop solution concepts and business models, and to implement the design. This part of the process is also iterative as the team delves into its research to refine its solutions. A critical element of this process is the impact of the design on human beings. Designers need to understand users’ needs intimately and integrate this understanding with information from other sources. Ethnographic research provides a deep understanding of users’ physical, cognitive and emotional perspectives. To interpret this information, designers approach it with an attitude of empathy and employ systems thinking. Empathy is defined as perceiving the internal frame of reference of another person as if one were the person 14.In user research, this means treating users not merely as instrumental objects of study, but engaging in an intimate process of feeling and sensing with other human beings. In management, the term ‘user’ can be interpreted broadly: the ‘users’ of a balance sheet may be financial analysts; the ‘users’ of an organisation design may be employees. Managers need to be just as engaged with these users as designers are with users of their designs: as human beings who bring a personal context to their engagement with the initiative. Designers need to develop systems thinking—an ability to think broadly about the design problem—for two reasons. True empathy with users is only possible if one understands the user’s context of use: not merely the usage situation, but the user’s personal perspective based cultural, linguistic and emotional factors. The second reason is that effective design is not limited to products alone, but provides value to users from the integration of organisational and network resources. Thus effective design requires the designer to understand both the user’s context and that of the client organisation. To appreciate the relationships that form the system, designers use both traditional analysis and develop a synthesis of the system as a whole. Because management problems are often shifting, difficult situations characterised by complex interrelationships and multiple stakeholders, they also defy easy solutions. Systems thinking has therefore been of interest to management scholars for some time, and the popularity of Peter Senge’s book The Fifth Discipline15 attests to the desire for a fresh approach to complex problems. In management, as in design, the key considerations are the relationships between consumers, employees, shareholders, managers and other stakeholders. A Model of Management Education Based on Design
The design model has profound implications for management education. In a management degree based on the principles of design, students would learn to develop an attitude of empathy and skills in systems thinking. To accomplish this, they would be required to solve wicked problems by framing the problem, understanding users intimately, thinking creatively about possible solutions, using analysis and synthesis to develop an understanding of systems and their component parts, and collaborating in diverse teams. This does not, however, mean that design courses would supplant those currently being taught in business schools: what is needed is mostly a shift in attitude and focus rather than a large new body of material. Nevertheless, these principles have important implications both for curriculum and teaching methods, as discussed below. Curriculum MBA students learn a wide variety of techniques for analysing business problems, but typically apply them to well-defined problems. Problem sets, exams and cases, for example, often spell out the alternatives available for comparison. Missing from the education of a typical business student is a discussion of how to identify the correct problem to work on, and how to think about new, untried alternatives. While business students learn some models designed to help them look at the bigger picture [Porter’s model of competitive forces16 would be an example], there is scope to go much further and consider the implications of problems for users, markets and societies. An appropriate attitude is also essential: that users are not just ‘consumers’ to be targeted, but real human beings with thoughts, feelings and needs; that employees are not merely factors of production; and that collaboration with others means understanding how the world appears from their perspective. In a design-based MBA curriculum, students would learn the following topic areas:
In a design-based MBA, there is room for both quantitative and qualitative approaches. Both would be used in concert to develop a subjective, intimate, understanding of the user, in contrast to the distancing and dehumanising effect of regarding consumers as statistics. Because of the differences in underlying epistemologies it makes sense to offer separate courses, but framed by a common philosophy of user intimacy.
Teaching Methods A significant portion of students’ effort in a user-centred business degree would be devoted dealing with ‘wicked’ problems in practice. Standard teaching methods in business schools—lectures and cases—are capable of providing students with management tools. However, since these methods typically present problems as well defined, and indeed often provide students with alternatives to compare, they will not be successful in imparting many of the concepts and skills of design-based management. The role of lectures and cases would be to help students understand the concepts in simplified form; students would then apply these skills in real-world projects that defy easy definition and require them to generate their own alternatives based on their understanding of users and of the system. A Design-Based Business Course The foregoing principles underlay a course in Strategic Innovation offered at Johannes Kepler Universität in Linz, Austria in 2007. The students were undergraduate business students in their final year, and the course consisted of a project based on the design process shown in Figure 1. The course description was as follows: This course is a reflective practicum in the process of innovation. Students will be introduced to a user-centred design process and, in teams, will apply this process to develop either a new product/service idea or a business strategy for an existing product/service. Lectures and discussions will highlight the key stages in the process, and students will reflect regularly on their own individual approach to strategic innovation. By the end of the course, students will have developed a generalized, individual framework for strategic innovations they will face in the future. There were five plenary sessions over the course of a month, interspersed with work in small groups. Following an initial session introducing them to the process, students proceeded to develop an initial Statement of Intent (an overview of what they were trying to accomplish), conduct user research, develop insights and design principles, develop a reframed Statement of Intent and present initial concepts. The focus throughout was on designing a customer experience; the students were divided into three groups, each of which selected a project: a zoo, a financial service and a retail art store. Students were assessed in groups according to the quality of their final presentation and individually on a reflective journal that discussed their learning about the innovation process. Data on the course were collected from student journals and from depth interviews conducted by a graduate student who participated in the course. In the initial phase of the course, students identified problems to work on and developed a preliminary Statement of Intent, encapsulating their overall goals for the process and what they hoped to design. The financial services group, for example, was interested in providing low-cost loans to students. Students collected secondary data and observed and interviewed potential users for their experience. This led them to rethink their original problem statement: the finance group, for example, saw that there was little demand for student loans, but a great deal of interest in making sense of financial information, and revised their Statement of Intent accordingly. For students accustomed to a linear ‘formulate-then-solve’ approach, reframing the problem in this way was a new experience. Several students commented on this in interviews: “We actually uncovered a totally different problem from what we actually believed.” The discovery that they had misidentified the problem came quite late in the course for some students, after several phases of research. At the time, it appeared as a setback but students eventually came to appreciate the nonlinearity of the process. One student wrote as follows: “The redefinition of our research question helped us to focus the problem. So I learned the right question can help me to [understand] the problem and to focus on [users’] pain points … each redefinition made us get two steps ahead.” The students were also introduced to brainstorming and developed conceptual prototypes of their proposals, in the form of collages, as a means of refining and communicating the idea (see photographs). The idea of developing physical representations of ideas as part of the problem-solving process was a new and intriguing technique for the student groups. Physical representation brought out ideas that could not be expressed verbally and helped the team members understand each other: “It is important to be able to express the thoughts and emotions not only with words, but even with pictures and other creative techniques because not every feeling can be expressed only with words. Only if there is something […] your colleagues can touch, can they start to understand the meaning of the idea.” While the overall experience of the course was positive for the students, there were nevertheless limitations. The limited time available for the course restricted the students’ ability to absorb and fully implement the new process: more time would have allowed for richer, deeper user research and more thoroughly elaborated implementation plans. In addition, students had difficulty with the ambiguity of the final assignment and sought clearer direction. In spite of the limitations, several students found the approach tranformative, as exemplified by the following quote: “Having a look on my everyday life, I often find myself looking out for possible solutions when I recognize a problem. I cannot stop that, it is crazy! But I like it. Next week, I start an internship in the international human resources management at an Austrian production concern. In my mind, I already have so many approaches to innovate the existing tools and habits that I would like to go there and change everything.” Conclusion
Managers and management academics have come to recognise that the problems faced by businesses have become more challenging and difficult to define. Problems of this type cannot be solved through the linear methods commonly taught in business schools. Designers, on the other hand, deal with such problems on a daily basis and managers have therefore turned to design as an interesting approach to problem solving in management. The business school curriculum would need to change in order to accommodate the different approach used by designers; however, rather than simply add courses, the design approach could serve as a means of coordinating and synthesising the skills learned in traditional courses. The application of design methods to a project can expose students to new and radically different ways of thinking. 1. The Economist (2009). “MBA Students: Not All Bad”, June 29th. 2. GHOSHAl, Sumanthra (2005). “Bad Management Theories Are Destroying Good Management Practices”. Academy of Management Learning & Education, Vol. 4, No. 1, pp. 75-91. 3. BENNIS, Warren; O’TOOLE, James (2005). “How Business Schools Lost Their Way”. Harvard Business Review, May 1. 4. MINTZBERG, Henry (2004). Managers Not MBAs: A Hard Look At The Soft Practice of Management Development. San Francisco: Berrett-Koehler. 5. DUNNE, David; MARTIN, Roger (2006). “Design Thinking And How It Will Change Management Education: An Interview And Discussion”. Academy of Management Learning & Education, Vol. 5, No. 4, pp. 512-523. 6. RITTEL, Horst; WEBBER, Melvin (1973). “Dilemmas in A General Theory of Planning”. Policy Sciences, No. 4, pp. 155-169. [Reprinted (1984) in Cross, Nigel, (Ed.). Developments in Design Methodology. Chichester, UK: J. Wiley & Sons, pp. 135-144.] 7. CHURCHMAN, C. Wes (1967). “Wicked Problems”. Management Science, Vol. 4, No. 14, pp. 141–142. 8. SIMON, Herbert A. (1996). The Sciences of the Artificial. 3rd edition. Cambridge, Massachusetts: The MIT Press. 9. For example SENGE, Peter (1994). The Fifth Discipline: The Art And Practice of the Learning Organization. New York: Currency/Doubleday; BOLAND, R. J; COLLOPY, F. (Eds.) (2004). Managing as Designing. Stanford, California: Stanford University Press; Dunne and Martin (2006), op. cit. 10. Boland and Collopy (2004), op. cit. 11. SCHÖN, Donald A. (1983). The Reflective Practitioner: How Professionals Think in Action. London: Temple Smith. 12. DORST, Kees; CROSS, Nigel (2001). “Creativity in the Design Process: Co-Evolution of Problem-Solution”. Design Studies, Vol. 22, No. 5, pp. 425-437. 13. From the Institute of Design, Illinois Institute of Technology, 2007. 14. ROGERS, Carl (1959). “A Theory of Therapy, Personality and Interpersonal Relationships, as Developed in the Client-Centered Framework”, in S. Koch (Ed.). Psychology: A Study of Science. 3. New York: Mc Graw Hill, pp. 210-211, pp. 184-256. 15. Senge (1994), op. cit. 16. PORTER, Michael E. (1979). “How Competitive Forces Shape Strategy”. Harvard Business Review, March/April. 17. DAELLENBACHAND, H; PETTY, N. W. (2000). “Using MENTOR To Teach Systems Thinking and or Methodology to First-Year Students in New Zealand”. The Journal of the Operational Research Society, No. 51, p. 12. |
Sobre l'autor
DAVID DUNNE
David Dunne ensenya Màrqueting, Disseny i Pensament Integral en l’Escola d’Administració d’Empreses Joseph L. Rotman de la Universitat de Toronto, Canadà
Relacionat 26 EDUCACIO EN DISSENY, 2009 VICTOR MARGOLIN Educació doctoral en disseny El present text pren en consideració l’estat de la investigació en disseny i es planteja la importància de fixar uns objectius clars per a un doctorat en aquesta disciplina. Per aquest motiu recull un seguit de consideracions claus per tal d’avançar en el consens al respecte d’aquests programes universitaris. [...]26 EDUCACIO EN DISSENY, 2009 ARVIND LODAYA Desglobalitzar el disseny L’article, Basat en una conferència impartida dins el cicle Educar els Dissenyadors per una Ciutadania Global, celebrat a la UWC de Cardiff el novembre de 2005, qüestiona el paper del disseny i reconeix el seu potencial com a eina per al canvi social. [...]26 EDUCACIO EN DISSENY, 2009 MÁRTON SZENTPÉTERI Iniciatives de disseny socialment responsables en l’educació en disseny hongaresa El paper del disseny als països postsocialistes encara en transició al capitalisme ha canviat radicalment en les dues últimes dècades. 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Només des d’una concepció generalista de la política, entesa com la forma en què regulem el conflicte social, podem començar a acostar-nos a aquest binomi aparentment estrany. 24 DISSENY CRÍTIC, 2007 RAQUEL PELTA Dissenyar amb la gent En el context econòmic de les nostres societats capitalistes, el disseny és una eina que serveix per augmentar la quota de mercat. Nogensmenys, en tot sistema existeixen fractures i contradiccions i els dissenyadors poden operar productivament amb aquestes. Un dels grans reptes es aconseguir la consistència professional sense renunciar al principis ètics. [...] 25 RECERCA EN DISSENY, 2008 Cale Thompson, JON RODRIGUEZ Posar la tecnologia en context Into(context) és un projecte de recerca de disseny desenvolupat pel grup Design for Sustainability de la Universitat Tecnològica de Delft (Països Baixos), Kiva.org i amb el finançament de la Digital Inclusion Initiative de Microsoft Research. L’objectiu d’aquesta iniciativa és finançar recerques que explorin el paper que la tecnologia de la informació i la comunicació (TIC) pot tenir per crear solucions que superin les moltes barreres que ha d’afrontar el món en desenvolupament. 26 EDUCACIO EN DISSENY, 2009 GAVIN MELLES Doctorats professionals en disseny? Els doctorats professionals van sorgir durant els anys noranta al Regne Unit i Austràlia com a re sposta a les pre ssions institucionals que re bia el segon cicle de l’ensenyament super ior de masses (estudis de postgrau). S’han de senvolupat, així, programes de doctorat alter natius que inclouen projectes (cre atius) i que afirmen abordar els valors professionals i pràctics de les arts i indústries cre atives, incloent-hi el disseny, de maner a més apropiada que el doctorat tradicional. No obstant això, donada la discutible categoria professional |